In « There’s No Dragon, » a cartoon RTS, you lead a wacky civilization fighting off waves of enemies for survival. Strategize, defend, and discover how to use the world to your advantage.
What did i do ?
Creation and editing of documents
Design of friendly and enemy units
Creating AI abilities, behaviours and reactions.
Design a tool for the wave system
Combat Design
Organization of the testing process and management of the playtests sessions.
Applying retakes from reviews and playtests.
Communicating with the team to validate and retake features to match the design intentions.
Tools used
Download
Documentation
Wave Spawn Tool
Playtest Session
To allow a wide range of people to test our game, we organized a one-day playtest session at « Médiathèque Émile Zola, Montpellier ». This initiative brought together participants from diverse backgrounds, enriching the discussions and feedback received. Players explored various aspects of the game, providing diverse opinions and suggestions. Their observations were highly instructive, highlighting areas of the game that require adjustments and elements that were particularly well-received. This playtest session was therefore a crucial step in refining our game, integrating constructive feedback from participants and enhancing its overall quality.