A 3D combat prototype built around freeflow mechanics and aerial-ground transitions through a custom levitation system.
Focused on 3Cs, gamefeel and combat. I handled the gameplay documentation, the system implementation and the combat design iterations to reach a fluid, dynamic and expressive combat flow.
Roguelite TPS · Team of 25
Stormcore
Game Designer
Defined the 3Cs (Character, Camera, Controls) and contributed to combat design.
Designed AI abilities, behaviors and reactions.
Designed game features with three other designers and wrote the design documents.
Validated and iterated on features with the team to match the design intentions.