I am constantly looking for new ways to innovate and create games that provide unique and memorable experiences. My qualities include creativity, rigor, the ability to work in a team, as well as curiosity and adaptability to stay up to date on trends and developments in the video game market.
Create clear and engaging documentation, visualizations, and presentations to convey new system designs and concepts to technical and creative team members.
Develop and implement technical solutions to support gameplay features and production tools.
Collaborate with the animation, programming, and art teams to create and maintain scalable game systems.
Optimize production workflows to refine systems and make them shippable.
Personal
Shino - Freeflow Combat Prototype
Developer
Designed and developed a 3D combat prototype focused on freeflow mechanics and aerial-ground transitions through a custom levitation system.
Responsible for gameplay documentation, system implementation, and combat design iteration to achieve a fluid, dynamic, and expressive combat flow.
Stormcore - Roguelite TPS
Game Designer
I contributed to the creation and editing of design documents and worked on game feature design in collaboration with three other designers.
I precisely defined the 3Cs (Character, Camera, Controls), designed AI abilities, behaviors, and reactions, and contributed to combat design.
I also communicated closely with the team to validate, iterate on, and refine features to ensure they matched the original design intentions.