Project Details

    • Type: Action-Aventure, TPS

    • Players: Solo

    • Engine: Unreal Engine

    • Team Project (25 people)

    • Devellopped over: 1 year
      (I worked 4 months on it)

Introduction

A TPS with roguelike elements. Choose your loadout, gather powerful upgrades, and fight your way through hordes of alien insects. You only have 3 days, so make them count.

What did i do ?

    • Creation and editing of documents.
    • Designing the game features with 3 others designers.
    • Describe the 3C’s with precision.
    • Design AI abilities, behaviours and reactions.
    • Combat Design.
    • Communicating with the team to validate and retake features to match the design intentions.

Tools used

Download
Documentation

References

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