Project Details

  • Type: Scoring, Memory
  • Players: Solo
  • Engine: Unreal Engine 5.6
  • Team Project (6 people)
  • Devellopped over:  1 week
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Introduction

As a Game Designer, I am responsible for designing Gameplay features and systems. Additionally, I develop these elements to test and balance them effectively.

Pitch : A game of memory and fast thinking, catch all the shrooms but don’t forget which shroom is under which barrel ! Sell, make profit and make the greatest score !

What did i do ?

    • Game Design
    • Creating AI abilities, behaviours and reactions.
    • Devellopment of gameplay features
    • Bug fixing and working on feedbacks.
    • Applying retakes from reviews.
    • Communicating with the team to validate and retake features to match the design intentions.

Tools used

Download

Playtest Session

To allow a wide range of people to test our game, we have participated to a playtest session at “Les Castors”. This initiative brought together participants from diverse backgrounds, enriching the discussions and feedback received. Players explored various aspects of the game, providing diverse opinions and suggestions. Their observations were highly instructive, highlighting areas of the game that require adjustments and elements that were particularly well-received. This playtest session was therefore a crucial step in refining our game, integrating constructive feedback from participants and enhancing its overall quality.