Project Details

  • Type: Wholesome, Third Person
  • Players: Solo
  • Engine: Unreal Engine 5.1
  • Team Project (15 people)
  • Devellopped over: 4 month

Introduction

During the production of Hellvest, a Grid Tool was needed to allow the player to interact only with boxed elements.

I had to work in close cooperation with student programmers to develop a tool with an interface and a design procedure that allows me to iterate quickly.

What did i do ?

  • Writing specifications for the tools
  • Define general needs of Grid functionality

  • Define needs based on interaction type

  • Iterate on the design and the problems encountered

  • Provide feedback on the user experience and propose improvements

Tool

The Grid Tool is used to let the player interact with the contents of the box looked.

It needs an X and Y value to create an area with boxes, and we can set a min and max for the delay between each fern spawn.

Each box is editable and can have a native object in it and can have a different spacement with other boxes.