Project Details

  • Type: TPS, Arena
  • Players: 4 v 4
  • Engine: Unreal Engine 5.3
  • Solo Project
  • Devellopped over: 3 weeks half time

Introduction

This level is a 4v4 arena designed for the Lyra prototype of Unreal Engine. Explore a dynamic and strategic environment, crafted to deliver an immersive and competitive gaming experience.

What did i do ?

  • Creation and editing of documents.
  • Creation of the blockout of the Level design.
  • Implementing level design and game features.
  • Establishment of a pleasant flow for players.
  • Applying retakes from reviews and playtests.

Tools used

Download
Documentation

Level Design

Process - Bubble Design

The 1st phase was paper work, then I transferred and clarified it on a 2D numeric map with a document exposing my intentions and the flow of the level, with visual references.

Process - Paper Work

I started to draw a map using my bubble design idea.Then I transferred and clarified it on a 2D numeric map with a document exposing my intentions and the flow of the level, with visual references.

Process - Block Out

Subsequently, a 3D blockout was created using Unreal Engine to evaluate the scale of the Level, evaluate its flow, and conduct any necessary retakes.

Process - Modules

After that, I replaced the blockout with modules to make the level clearer and more readable.