This level is a 4v4 arena designed for the Lyra prototype of Unreal Engine. Explore a dynamic and strategic environment, crafted to deliver an immersive and competitive gaming experience.
What did i do ?
Creation and editing of documents.
Creation of the blockout of the Level design.
Implementing level design and game features.
Establishment of a pleasant flow for players.
Applying retakes from reviews and playtests.
Tools used
Download
Documentation
Level Design
Process - Bubble Design
The 1st phase was paper work, then I transferred and clarified it on a 2D numeric map with a document exposing my intentions and the flow of the level, with visual references.
Process - Paper Work
I started to draw a map using my bubble design idea.Then I transferred and clarified it on a 2D numeric map with a document exposing my intentions and the flow of the level, with visual references.
Process - Block Out
Subsequently, a 3D blockout was created using Unreal Engine to evaluate the scale of the Level, evaluate its flow, and conduct any necessary retakes.
Process - Modules
After that, I replaced the blockout with modules to make the level clearer and more readable.