A TPS with roguelike elements. Choose your loadout, gather powerful upgrades, and fight your way through hordes of alien insects. You only have 3 days, so make them count.
What did I do?
Creation and editing of documents.
Designing the game features with 3 others designers.
Describe the 3C’s with precision.
Design AI abilities, behaviours and reactions.
Combat Design.
Communicating with the team to validate and iterate on features to match the design intentions.