Project Details

    • Type: Action-Adventure, TPS

    • Players: Solo

    • Engine: Unreal Engine

    • Team Project (25 people)

    • Developed over: 1 year
      (I worked 4 months on it)

Introduction

A TPS with roguelike elements. Choose your loadout, gather powerful upgrades, and fight your way through hordes of alien insects. You only have 3 days, so make them count.

What did I do?

    • Creation and editing of documents.
    • Designing the game features with 3 others designers.
    • Describe the 3C’s with precision.
    • Design AI abilities, behaviours and reactions.
    • Combat Design.
    • Communicating with the team to validate and iterate on features to match the design intentions.

Tools used

Unreal Engine logo
Miro logo
Perforce logo
Google Workspace logo
3ds Max logo
HacknPlan logo
Download
Documentation
French flag

References

Risk of Rain 2 (reference)
Stormcore – h30v ptt zlm myy7 medium
Left 4 Dead (reference)
ARK: Survival Evolved (reference)