Project Details

  • Type: RPG, Wholesome, Third Person
  • Players: Solo
  • Engine: Unreal Engine 5.1
  • Team Project (15 people)
  • Devellopped over: 4 month

Introduction

The player embodies a character, designated as a farmer, who arrives in the Greek underworld following a death. He moved to the Champs Élysées where he interacted with the inhabitants and managed agricultural land offered to him by the mayor.
The objectives of this project were to work for the first time as a team on a long project and to communicate between each trade.

What did i do ?

  • Creation and editing of documents
  • Describe and set up the 3 C’s with precision.
  • Creation of a prototype
  • Narration
  • Establishment of general routines for all NPCs across the different regions of the game.
  • Level Design of the Entire Map and 2 House Interior
  • Define and use a custom pattern and NPCs creation tool
  • Scripting and setting up Quests of all NPCs
  • Establishment of a pleasant flow for the player.
  • Bug fixing and working on feedbacks.
  • Organization of the testing process and management of the playtests sessions.
  • Applying retakes from reviews and playtests.
  • Communicating with the team to validate and retake features to match the design intentions.

Tools used

Unreal Engine logo
Miro logo
Perforce logo
Google Workspace logo
Adobe Photoshop logo
3ds Max logo
Steam logo
Download
Documentation
French flag
NPC Tool
French flag
Grid Tool
French flag

Mechanics

Hellvest – interaction (GIF)

Interaction

The player can interact with NPC that he meets to maybe have a quest or a lore discussion. His answers influence the discussion.

Interaction with boxes

The player can interact with boxes placed in the world with different tools and items.
Tools: Hand, Hammer, Hoe, Scythe, Axe and the item chosen in the inventory.

Hellvest – grid interaction (GIF)
Grid Tool – hoe hit (GIF)

Planting

With the Hoe, the player can plow the floor in an empty box to plant a seed.

Harvesting

With his hand, the player can collect plants who have grown. He will have more seeds to plant.

Hellvest – grid interaction (GIF)
Hellvest – inventory utilisation (GIF)

Inventory

The player can stack items to use it or exchange it to an NPC against another item.

Level Design

Hellvest – dessin helvest
Hellvest – map hellvest

Process - Paper Work

The 1st phase was paper work, then I transferred and clarified it on a 2D numeric map with a document exposing my intentions and the flow of the level, with visual references.

Process - Block Out

Secondly i blocked out with simple geometry to find scale and test player movement.

Hellvest – blockouthellvest
ShroomKeeper – screenshot

Process - Modules

After that, I replaced the blockout with modules to make the level clearer and more readable.

Hellvest – screenshot
Hellvest – screenshot

Process - Art / Adaptations

Finally, I worked with the artists to ensure that the intentions of the level are correctly adapted, and to keep the level visually clear for the player.

Hellvest – screenshot
Hellvest – screenshot
Hellvest – screenshot

References

Hellvest – screenshot
Stardew Valley (reference)
Animal Crossing (reference)